Development of Board games & Card games.

AMABIE RACING Card List

Flippers

  • Always effective
  • Speed +3

Amabie Barrier

  • You can choose whether to use the effect
  • 1 turn, This makes the damage 0
  • You have to exchange item in the turn you used

Buoy

  • After moving the piece, you can choose whether to use it or not ( it can also be used in turns that could not proceed due to lack of speed)
  • Go to the card one ahead
  • You take one damage if you use it

Swirling tide

  • Always effective
  • Speed +1
  • When item is exchanged, the course is set with the item-side up instead of the sea-side (as a card of depth 1)

Scales

  • Always effective
  • 3 damage reduction

Super Flippers

  • Always effective
  • Speed +15
  • You have to exchang item when you get HP0

Headband of KIAI

  • You can only use it if you don’t advance a card due to lack of speed
  • Go to the card 1 ahead

The Medicine of The Rebirth

  • Can be used when HP is 0
  • Quickly recover HP to 5 (if there is any speed left, continue)
  • You have to exchange item in the turn you used

Full-force

  • Don’t roll the dice if you use the effect (don’t make predictions on that turn)
  • Calculate the speed by making six on the dice

Intuition

  • After moving the piece, you can choose whether to use it or not ( it can also be used in turns that could not proceed due to lack of speed)
  • Choose one card in the course and exchange items (you can only exchange items once per turn)

Sea (Depth 1)

  • Can be crossed at speed 1
  • Speed 2 or higher is “over speed”
  • You take damage by the value you over-speed (2 damage in 3-1=2 if it is speed 3)

Sea (Depth 2)

  • Can be crossed at speed 2
  • Speed 3 or higher is “over speed”
  • You take damage by the value you over-speed(1 damage in 3-2 =1 if it is speed 3)

Sea (Depth 3)

  • Can be crossed at speed 3
  • Speed 4 or higher is “over speed”
  • You take 1 damage when “over speed” (The damage doesn’t change with the over-speed value)

Sea (depth 4)

  • I can cross it at speed 4.
  • Speed 5 or higher is “over speed”
  • You take 1 damage when “over speed” (The damage doesn’t change with the over-speed value)

Sea (depth 5)

  • speed 5 or higher can be crossed
  • There’s no damage when over speed

Sea (depth 6)

  • speed 6 or higher can be crossed
  • There’s no damage when over speed