OPEN A BOX. ENTER A WORLD.
Beginners Draft

A Duel of Summoners
In the long-forgotten ancient kingdom of Bigidra, summoners were hired as agents for duels, making contracts with units from another world and sending them into battle. Duels became entertainment for the people and were also the subject of wagers behind the scenes. As a fledgling summoner, command your units for your client and win the duel.
Game objective
The game lasts for up to three matches, and the first player to win two matches is the winner. Build a team from the units obtained through the draft, then enter the duel after considering type matchups against the opponent's team and the order in which to play cards.
Three ways to play
Choose from a beginner rule that can be played immediately without drafting, an intermediate rule with a simple original draft, or an advanced rule where players carefully choose units from a shared magic circle. Select the rules to match your available time and experience.
How the game flows
- Draft phase:Obtain unit cards according to the chosen rules and add them to your collection.
- Team-building phase:Combine the units you obtained into a team within the total-level limit.
- Duel phase:Reveal your team's units in any order and compare their AP with the opponent's units. Determine the result while considering type matchups and card effects.
- Scoring phase:Add up the VP of the units that survived the duel to determine the match winner. The winning player gains one victory token.
- End phase:The game ends when either player has gained two victory tokens or when the third match ends.
Contents
- Cards: 24 (6 red, 6 blue, 6 green, 6 colorless)
- Victory tokens: 3
- Rule sheets: 2
Rules
The rule-sheet images below cover the game objective, three rule sets, team building, duels, scoring, and end conditions.




