If you turn this card over, the order of progress for subsequent turns will be reversed.If it's clockwise, it's counterclockwise.If it is counterclockwise, it will be clockwise.
Turn this over and you'll take away your opponent's weapon.The person who has come up puts his or her hand on another player's weapon card the moment he/she changes.Place your hand just above the card and make it your own (touch the card).Other players can be prevented by placing their hands on weapons.If you place your hand on your weapon before the player you turn over, you won't be taken away.
Turn this over and add one to the declared number.If you declare "2", you have declared "3", and you have to look at three.
Turn this over and make all the other players' weapons your weapon.
When this is used, the card of shark power 7 of the place tag is thrown away.It has no effect when you turn this over.This effect is only valid when used as a weapon.